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Fire Stone

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Item 9546.jpg
Grade NG.gifFire Stone
Fire elemental attack attribute increases by 5 when bestowed on a weapon. Water elemental defense attribute increases by 6 when bestowed on an armor. Attribute Stones can be used up to attribute level 3. Additionally, a maximum of three types of elemental defense attribute can be bestowed, and one type of elemental attack attribute. Opposite attributes cannot be bestowed together.
Stats:
Weight: 1
Durability: -

Trader Place Cost
Clan Request Moderator Item 36104.jpg Bronze Key Guild Badge  — 1 pcs.
Item 36105.jpg Black Anvil Guild Badge  — 2 pcs.
Conrad Aden Item 33500.jpg Mark of Lords  — 113 pcs.
Adena.jpg 250,000 adena


Can be obtained for the following quest:
Quest Levels Start NPC Restrictions

Completely Lost 85 Injured Soldier No record of having completed this quest today
Not Strong Enough Alone 85 Officer Klemis Completion of Seed of Annihilation Quest, No record of having completed this quest today



Drop:
Mob's name Lvl. Stats Hunting Zones Count Chance
Tomb Soldier Demonic Bamonti 87 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Unleashes an attack fortified with Earth. Resistant to Earth attacks. Very Strong P. Atk.: Harnak Underground Ruins 1 0.5% — 1%
Reptilikon Elite Turtlelian 89 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Earth Attack: Unleashes an attack fortified with Earth. Resistant to Earth attacks. Strong P. Atk.: Greater Hold Resistance: Very resistant to Hold attack. Greater Sleep Resistance: Very resistant to Sleep attacks. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Seed of Annihilation 1 0.5% — 1%
Garden Scout (92 lvl) 92 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Wind Attack: Unleashes an attack fortified with Wind. Resistant to Wind attacks. Garden of Genesis 1 0.5% — 1%
Lesser Giant Soldier 81 Giants: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Water Attack: Unleashes an attack fortified with Water. Resistant to Water attacks. HP Increase (2x): Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Greater Hold Resistance: Very resistant to Hold attack. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbow attacks. The Giant's Cave 1 0.1% — 0.5%
Lesser Giant Soldier 81 Giants: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Water Attack: Unleashes an attack fortified with Water. Resistant to Water attacks. HP Increase (2x): Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Greater Hold Resistance: Very resistant to Hold attack. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbow attacks. The Giant's Cave 1 0.1% — 0.5%
Chimera of Fire 81 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Fire Attack: Unleashes an attack fortified with Fire. Resistant to Fire attacks. Light Armor Type: Weak P. Def. and strong Evasion. Evasion: Increases Evasion by 4. Steel Citadel 1 0.1% — 0.5%
Chimera of Fire 81 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Fire Attack: Unleashes an attack fortified with Fire. Resistant to Fire attacks. Light Armor Type: Weak P. Def. and strong Evasion. Evasion: Increases Evasion by 4. Battered Lands 1 0.1% — 0.5%
Nihil Invader Soldier 82 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Unleashes an attack fortified with Dark. Resistant to Dark attacks. Delusion Chamber 1 0.1% — 0.5%
Lesser Giant Wizard 82 Giants: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Water Attack: Unleashes an attack fortified with Water. Resistant to Water attacks. HP Increase (2x): Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbow attacks. The Giant's Cave 1 0.1% — 0.5%
Lesser Giant Scout 82 Giants: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Water Attack: Unleashes an attack fortified with Water. Resistant to Water attacks. HP Increase (2x): Slightly Strong M. Atk.: Heavy Armor Type: Strong P. Def. and weak Evasion. Critical Chance: Increased critical attack rate. Greater Sleep Resistance: Very resistant to Sleep attacks. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbow attacks. The Giant's Cave 1 0.1% — 0.5%
Lesser Giant Scout 82 Giants: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Water Attack: Unleashes an attack fortified with Water. Resistant to Water attacks. HP Increase (2x): Slightly Strong M. Atk.: Heavy Armor Type: Strong P. Def. and weak Evasion. Critical Chance: Increased critical attack rate. Greater Sleep Resistance: Very resistant to Sleep attacks. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbow attacks. The Giant's Cave 1 0.1% — 0.5%
Lesser Giant Shooter 82 Giants: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Water Attack: Unleashes an attack fortified with Water. Resistant to Water attacks. HP Increase (2x): Slightly Strong M. Atk.: Heavy Armor Type: Strong P. Def. and weak Evasion. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbow attacks. The Giant's Cave 1 0.1% — 0.5%
Lesser Giant Elder 82 Giants: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Water Attack: Unleashes an attack fortified with Water. Resistant to Water attacks. HP Increase (2x): Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Greater Sleep Resistance: Very resistant to Sleep attacks. Greater Hold Resistance: Very resistant to Hold attack. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbow attacks. The Giant's Cave 1 0.1% — 0.5%
Drakos Assassin 83 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Fire Attack: Unleashes an attack fortified with Fire. Resistant to Fire attacks. Strong P. Atk.: Strong P. Def.: Very Weak M. Def.: Dragon Valley 1 0.1% — 0.5%
Drakos Warrior 83 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Fire Attack: Unleashes an attack fortified with Fire. Resistant to Fire attacks. Strong P. Atk.: Very Strong P. Def.: Weak M. Def.: Dragon Valley 1 0.1% — 0.5%
Tracker Dragon Tracker of the Valley 83 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Water Attack: Unleashes an attack fortified with Water. Resistant to Water attacks. Very Strong P. Atk.: Very Strong P. Def.: Weak M. Def.: Sleep Resistance: Resistant to Sleep attacks. Hold Resistance: Resistant to Hold attack. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Dragon Valley 1 0.1% — 0.5%
Hard Noxious Scorpion 83 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Dark Attack: Unleashes an attack fortified with Dark. Resistant to Dark attacks. Strong P. Atk.: Strong P. Def.: Slightly Strong M. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Sleep Resistance: Resistant to Sleep attacks. Hold Resistance: Resistant to Hold attack. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Dragon Valley 1 0.1% — 0.5%
Scout Dragon Scout of the Valley 83 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Water Attack: Unleashes an attack fortified with Water. Resistant to Water attacks. Strong P. Atk.: Strong P. Def.: Extremely Weak M. Def.: Sleep Resistance: Resistant to Sleep attacks. Hold Resistance: Resistant to Hold attack. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Dragon Valley 1 0.1% — 0.5%
Drakos Guardian 84 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Fire Attack: Unleashes an attack fortified with Fire. Resistant to Fire attacks. Very Strong P. Atk.: Strong M. Atk.: Very Strong P. Def.: Slightly Weak M. Def.: Sleep Resistance: Resistant to Sleep attacks. Hold Resistance: Resistant to Hold attack. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Dragon Valley 1 0.1% — 0.5%
Swamp Assassin 89 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Unleashes an attack fortified with Dark. Resistant to Dark attacks. Slightly Strong P. Atk.: Bloody Swampland 1 0.1% — 0.5%
Imperfect Satyr Wizard (Imperfect) 89 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Unleashes an attack fortified with Water. Resistant to Water attacks. Fairy Settlement 1 0.1% — 0.5%
Tepra Scorpion 78 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. HP Increase (5x): Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Greater Bleed Resistance: Very resistant to Bleed. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Forge of the Gods 1 0.05% — 0.1%
Graveyard Guardian Spirit Turka Chieftain's Ghost 82 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Unleashes an attack fortified with Dark. Resistant to Dark attacks. HP Increase (8x): Extremely Strong P. Atk.: Very Strong M. Atk.: Extremely Strong P. Def.: Very Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Greater Dagger/Rapier Resistance: Highly resistant to Daggers/ Rapiers. Greater Fist Weapon Resistance: Very resistant to Fist Weapons. Blunt Weapon Resistance: Resistant to Blunts. Dualsword Resistance: Resistant to Dualswords. Sword Resistance: Resistant to Swords. Greater Two-handed Weapon Resistance: Very resistant to Two-handed Weapons. Crypts of Disgrace 1 0.05% — 0.1%
Female Spiked Stakato 82 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Unleashes an attack fortified with Earth. Resistant to Earth attacks. HP Increase (6x): Strong P. Atk.: Strong P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Greater Stun Resistance: Very resistant to Stun. Greater Sleep Resistance: Very resistant to Sleep attacks. Greater Hold Resistance: Very resistant to Hold attack. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Stakato Nest 1 0.05% — 0.1%
Gem Dragon 83 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Water Attack: Unleashes an attack fortified with Water. Resistant to Water attacks. Slightly Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Slightly Strong M. Def.: Sleep Resistance: Resistant to Sleep attacks. Hold Resistance: Resistant to Hold attack. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Dragon Valley 1 0.05% — 0.1%
White Sand Mirage 79 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Water Attack: Unleashes an attack fortified with Water. Resistant to Water attacks. Greater Hold Resistance: Very resistant to Hold attack. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbow attacks. Isle of Prayer 1 0.01% — 0.05%
Cursed Guardian! 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Water Attack: Unleashes an attack fortified with Water. Resistant to Water attacks. HP Increase (2x): Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Spear Vulnerability: Vulnerable to Spears. The Giant's Cave 1 0.01% — 0.05%
Muddy Coral 80 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Water Attack: Unleashes an attack fortified with Water. Resistant to Water attacks. Critical Chance: Increased critical attack rate. Isle of Prayer 1 0.01% — 0.05%
Castalia 82 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Water Attack: Unleashes an attack fortified with Water. Resistant to Water attacks. Isle of Prayer 1 0.01% — 0.05%
Castalia 82 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Water Attack: Unleashes an attack fortified with Water. Resistant to Water attacks. Chromatic Highlands 1 0.01% — 0.05%
Earth Wyrm's Descendant 82 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Earth Attack: Unleashes an attack fortified with Earth. Resistant to Earth attacks. Slightly Strong P. Atk.: Strong M. Def.: Spear Resistance: Resistant to spear/pole arm attacks. Mithril Mine 1 0.01% — 0.05%
Sonneratia 82 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Water Attack: Unleashes an attack fortified with Water. Resistant to Water attacks. Evasion: Increases Evasion by 4. Isle of Prayer 1 0.01% — 0.05%
Sonneratia 82 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Water Attack: Unleashes an attack fortified with Water. Resistant to Water attacks. Evasion: Increases Evasion by 4. Chromatic Highlands 1 0.01% — 0.05%
Pythia 83 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Water Attack: Unleashes an attack fortified with Water. Resistant to Water attacks. Isle of Prayer 1 0.01% — 0.05%
Pythia 83 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Water Attack: Unleashes an attack fortified with Water. Resistant to Water attacks. Chromatic Highlands 1 0.01% — 0.05%
Chrysocolla 83 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Water Attack: Unleashes an attack fortified with Water. Resistant to Water attacks. Greater Sleep Resistance: Very resistant to Sleep attacks. Isle of Prayer 1 0.01% — 0.05%
Chrysocolla 83 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Water Attack: Unleashes an attack fortified with Water. Resistant to Water attacks. Greater Sleep Resistance: Very resistant to Sleep attacks. Chromatic Highlands 1 0.01% — 0.05%
Pavel Safety Device 72 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Pavel Ruins 1 0.001% — 0.01%
Island Guardian 78 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Water Attack: Unleashes an attack fortified with Water. Resistant to Water attacks. Greater Poison Resistance: Very resistant to Poison. Greater Hold Resistance: Very resistant to Hold attack. Dualsword Vulnerability: Vulnerable to Dualswords. Isle of Prayer 1 0.001% — 0.01%
Naiad 81 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Water Attack: Unleashes an attack fortified with Water. Resistant to Water attacks. Isle of Prayer 1 0.001% — 0.01%



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