Cruma Tower

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Cruma Tower
Map Cruma Tower.jpg
Territory Dion Territory
Type Dungeon
Optimal Level 40 and higher
Party size 2 or more
Classes
Herbs drops

The Ivory Tower wizards, exploring Cruma Tower, try to find a way to install a lift inside the tower, as with more inspections the wizards responsible for teleportation get injured. All Gatekeepers in Cruma Tower are replaced with Grandmasters of the Ivory Tower.

Walkthrough

You can get into the location via the Gatekeeper in the Town of Dion. The tower is rebuilt inside: the players can either use the elevator to move between the floors or the NPC.


Cruma Tower teleport Mini.jpg
Cruma Tower teleport Third Floor Mini.jpg
Cruma Tower elevator Elevator to the third floor


3rd floor

At the beginning, the location was meant for party hunt. However, each players who use buffs for newbies, milk or other buffs can safely hunt alone. HP and MP are restored through herbs. However, some mobs (Excuro, Ricenseo, Shindebarn) can use powerful magic attacks. So you need to think of magical protection to overcome such attacks. Players level 40-43 should beware Catherok monster, which uses stuns very often. In the zone where 43-45 level mobs dwell, it’s recommended to hunt in a party of 2 people as there are many Snipe mobs.


2nd floor

On the second floor the density of mobs is significantly increased, and their types are changed. That’s why we recommend hunting in a party of 3 players (one of them should be a healer). Most dangerous mobs: Dark Lord, whose damage is high, and Liangma, which steals MP.


1st floor

The main boss of the zone, giants’ computer Core, is located on the first floor. Main raid specifics: many traps and summoned mobs.


Event mobs


On the third floor you can also meet Cruma Border mob. It gives the following buffs to a party: Haste, Focus, Guidance, Vampiric Rage.

Mobs

Cruma Tower - 3rd Floor mobs

Name Level Properties EXP SP

Porta 40 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Very Strong P. Def.: Very Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Greater Sleep Resistance: Very resistant to Sleep. Greater Poison Resistance: Very resistant to Poison. Greater Bleed Resistance: Very resistant to Bleed. 24424 5
Excuro 41 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Strong P. Atk.: Slightly Strong P. Def.: Strong M. Def.: Evasion: Increases Evasion by 4. 15604 3
Catherok 42 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Critical Damage: Increases Critical Damage. 16327 3
Snipe Cohort (1) 42 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: 16578 3
Mordeo 42 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Strong M. Def.: 18038 4
Snipe Cohort (2) 43 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Weak P. Atk.: Slightly Strong M. Atk.: Weak P. Def.: 18611 4
Ricenseo 43 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Strong M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Greater Hold Resistance: Very resistant to Hold. Dagger/Rapier Vulnerability: Vulnerable to Daggers/ Rapiers. 16061 3
Krator 44 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Very Strong P. Def.: Strong M. Def.: Greater Sleep Resistance: Very resistant to Sleep. Greater Poison Resistance: Very resistant to Poison. Greater Bleed Resistance: Very resistant to Bleed. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. 18711 4
Shindebarn 44 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Strong M. Def.: Evasion: Increases Evasion by 4. Critical Damage: Increases Critical Damage. 19107 4
Snipe 44 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Strong M. Def.: Critical Chance: Increases Critical Rate. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. 31292 7
Premo 45 Giants: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Slightly Strong P. Def.: 19427 4


Cruma Tower - 2nd Floor mobs

Name Level Properties EXP SP

Validus 46 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Strong P. Atk.: Slightly Weak M. Atk.: Strong M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. 21873 5
Dicor 47 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them. Strong P. Atk.: Slightly Strong M. Atk.: Strong M. Def.: Hold Vulnerability: Vulnerable to Hold. 22064 5
Ossiud 47 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Damage Shield: Reflects back a portion of damage inflicted by the enemy P. Atk. Greater Hold Resistance: Very resistant to Hold. 24704 5
Perum 48 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Greater Sleep Resistance: Very resistant to Sleep. Greater Poison Resistance: Very resistant to Poison. Greater Bleed Resistance: Very resistant to Bleed. 32076 7
Dark Knight (1) 48 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Strong P. Def.: Slightly Strong M. Def.: 29364 7
Liangma 49 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Strong P. Atk.: Strong M. Atk.: Very Weak P. Def.: Weak M. Def.: Evasion: Increases Evasion by 4. Sleep Vulnerability: Vulnerable to Sleep. 18779 4
Soldier of Darkness 49 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: 29597 7
Torfe 49 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Strong M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. 24171 5
Dark Lord 50 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Stun Resistance: Resistant to Stun Attacks. 26715 6
Death Knight 50 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: 32821 7
Achelando 51 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Very Strong P. Atk.: Extremely Strong M. Atk.: Strong M. Def.: 18029 4
Styrindo 52 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Very Strong P. Atk.: Extremely Strong M. Atk.: Strong M. Def.: 17624 4
Ashende 53 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Extremely Strong P. Atk.: Very Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: 21954 5
Meforde 54 Giants: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Extremely Strong P. Atk.: Very Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: 22790 5
Rorka 55 Giants: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Very Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. 20870 5
Shumerun 56 Giants: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Very Strong P. Atk.: Extremely Strong M. Atk.: Strong M. Def.: 25000 6

Raid Bosses

Cruma Tower - 3rd Floor Raid Bosses

Name Level Properties EXP SP

Raid Boss Archon Susceptor 45 Raid Boss: If the person who made the greatest contribution is 3 or more Lv.s higher than the raid monster, then the item/Adena rewards will decrease. If the difference is 9 or more Lv.s, the monster will drop nothing at all. Raid Boss (Lv. 45): This artificial intelligence management system was designed by the Giants to defend the Cruma Tower. It controls multiple upper-class Susceptors against attackers. Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. 1042754 250


Cruma Tower - 2nd Floor Raid Bosses

Name Level Properties EXP SP

Raid Boss Carnamakos 50 Raid Boss: If the person who made the greatest contribution is 3 or more Lv.s higher than the raid monster, then the item/Adena rewards will decrease. If the difference is 9 or more Lv.s, the monster will drop nothing at all. Raid Boss (Lv. 50): This menacing golem was created by the Lesser Giants to defend Cruma Tower during their war with the Gods. It waits patiently in the Tower's lowest Lv. for orders from its Lesser Giant masters - orders that will never come. Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. 1775596 426


Cruma Tower - 1st Floor Raid Bosses

Name Level Properties EXP SP

Core 50 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. 2041407 489

Event Mobs

Cruma Tower - event monsters

Name Level Properties EXP SP

Event Monster Ancient Giants' Experiment (Type 1) 45 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Very Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Extremely Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Critical Damage: Increases Critical Damage. 0 0
Event Monster Ancient Giants' Experiment (Type 2) 45 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Weak P. Atk.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Greater Sleep Resistance: Very resistant to Sleep. Greater Poison Resistance: Very resistant to Poison. Greater Bleed Resistance: Very resistant to Bleed. 0 0
Event Monster Ancient Giants' Experiment (Type 3) 45 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Strong P. Atk.: 0 0
Ancient Giants' Experiment (Type 4) 45 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Strong M. Def.: Hold Vulnerability: Vulnerable to Hold. Sleep Vulnerability: Vulnerable to Sleep. 0 0
Ancient Giants' Experiment (Type 5) 45 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Extremely Weak P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Strong M. Def.: Hold Vulnerability: Vulnerable to Hold. Sleep Vulnerability: Vulnerable to Sleep. 0 0


Cruma Border

Name Level Properties EXP SP

Event Monster Cruma Border 45 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Extremely Weak P. Def.: Very Strong M. Def.: 0 0

Related Quests

Quest Type Levels Start NPC Reward
Another Legacy of Cruma Tower Solo questDaily quest 38 Rieyi Item 15623.jpg 240,000
Item 15624.jpg 57
Legacy of Cruma Tower Solo questRepeatable quest 38 Rieyi Item 15623.jpg 480,000
Item 15624.jpg 115
Shadow Helper Solo questDaily quest 38 Ridenbag Item 15623.jpg 240,000
Item 15624.jpg 57
Art of Persuasion Solo questOnetime quest 40 Nikola See Description
Nikola's Cooperation Solo questOnetime quest 40 Nikola See Description
Contract Execution Solo questOnetime quest 41 Lorain See Description
Lost Dream Solo questOnetime quest 42 Kusto See Description



Cruma Tower – Related Pages
Dion Territory - Quests
Locations: Territories | Towns | Castles | Instanced Dungeons | Starting Villages | Hellbound | Gracia
Territories: Starting Villages | Gludio Territory | Dion Territory | Giran Territory | Innadril Territory | Oren Territory | Aden Territory | Rune Territory | Goddard Territory | Schuttgart Territory
Dion Territory: Town of Dion
Floran Village
Dion Castle
Dion Hills
Plains of Dion
Floran Agricultural Area
Bee Hive
Partisan's Hideaway
Execution Grounds
Cruma Marshlands
Tanor Canyon
Cruma Tower

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