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Bow of Peril

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Item 287.jpg
Grade B.gifBow of Peril
Type - Bow / 2-h.
Bestows one of the following functions: Guidance, Quick Recovery or Cheap Shot.
Stats:
Weight: 1700
Durability: -
P. Atk.: 400
M. Atk.: 99
Soulshots Consume: 3
Spiritshots Consume: 1
MP Consume: 4
Crystallization: Item 1460.jpg Crystal (B-Grade) - 1346
Soul Crystal: Stage - 10
Grade: B
Special Abilities:

Guidance <Soul Crystal Enhancement>

Increases Accuracy by 3.

To insert the Soul Crystal requires
Gemstone B.jpg Gemstone B — 339
Quick Recovery <Soul Crystal Enhancement>

Decreases cooldown by about 13%.

To insert the Soul Crystal requires
Gemstone B.jpg Gemstone B — 339
Cheap Shot <Soul Crystal Enhancement>

Has a 42% chance of decreasing MP consumption to 1 during a standard attack.

To insert the Soul Crystal requires
Gemstone B.jpg Gemstone B — 339
File:Bow of Peril photo.jpg
Bow of Peril Item Photo



Drop:
Mob's name Lvl. Stats Hunting Zones Count Chance
Raid Boss Carnamakos 50 Raid Boss: If the person who made the greatest contribution is 3 or more levels higher than the raid monster, then the item/Adena rewards will decrease. If the difference is 9 or more levels, the monster will drop nothing at all. Raid Boss (Lv. 50): This menacing golem was created by the Lesser Giants to defend Cruma Tower during their war with the Gods. It waits patiently in the Tower's lowest level for orders from its Lesser Giant masters - orders that will never come. Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Cruma Tower 1 1.270% — 1.546%
Raid Boss Ice Queen's Escort Captain 59 Raid Boss: If the person who made the greatest contribution is 3 or more levels higher than the raid monster, then the item/Adena rewards will decrease. If the difference is 9 or more levels, the monster will drop nothing at all. Raid Boss (Lv. 59): This captain secretly loved the Princess Felicia. Saddened by her disappearance, he set out to learn her fate. Finding her transformed into the Ice Queen, Frey he was turned into a Gargoyle and now protects the Frozen Labyrinth from interlopers. Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Freya's Garden 1 1.075% — 1.301%
Raid Boss Red Flag Captain Shaka 52 Raid Boss: If the person who made the greatest contribution is 3 or more levels higher than the raid monster, then the item/Adena rewards will decrease. If the difference is 9 or more levels, the monster will drop nothing at all. Raid Boss (Lv. 52): The leader of the Red Flag of the Oel Mahum, who waits for his opportunity to take over the Bandit Stronghold. He is tremendously proud of being an Oel Mahum. Although smart, hearty and brave, he is still young and is still growing into his power. He boasts that one day he will build a kingdom of Oel Mahums. Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Oren Territory 1 0.5% — 1%
Raid Boss Paniel the Unicorn 54 Raid Boss: If the person who made the greatest contribution is 3 or more levels higher than the raid monster, then the item/Adena rewards will decrease. If the difference is 9 or more levels, the monster will drop nothing at all. Raid Boss (Lv. 54): A unicorn aimlessly drifting after losing its home long ago. It has wandered since the Era of Myths ended with Einhasad's rage against the Lesser Giants. The leader of the unicorns lost its herd while roaming the world. Although it is still desperately looking for its fellow unicorns, hundreds of years have passed since it parted ways from them. Wandering alone, it still has not adapted itself to the human world. Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Light Armor Type: Weak P. Def. and strong Evasion. The Enchanted Valley 1 0.5% — 1%
Raid Boss Bandit Leader Barda 55 Raid Boss: If the person who made the greatest contribution is 3 or more levels higher than the raid monster, then the item/Adena rewards will decrease. If the difference is 9 or more levels, the monster will drop nothing at all. Raid Boss (Lv. 55): This Ol Mahum Warrior is warring with other bandit leaders for Oren's Bandit Stronghold. Although he cannot personally perform spells, he still has profound knowledge about magic and numbers several Shamans among his subordinates. For an Ol Mahum, he is somewhat prudent and cautious. Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Western Border Outpost 1 0.5% — 1%
Raid Boss Harit Hero Tamash 55 Raid Boss: If the person who made the greatest contribution is 3 or more levels higher than the raid monster, then the item/Adena rewards will decrease. If the difference is 9 or more levels, the monster will drop nothing at all. Raid Boss (Lv. 55): The Harit Lizardmen's best warrior, Tamish is a quiet, reliable perfectionist who never gives up on his task until it has been completed. Entrusted with guarding Anghel Waterfall, he has admirably protected the Harit Lizardmen's Holy Land against all manner of monsters and devils. Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Anghel Waterfall 1 0.5% — 1%
Raid Boss Enchanted Forest Lookout Ruell 55 Raid Boss: If the person who made the greatest contribution is 3 or more levels higher than the raid monster, then the item/Adena rewards will decrease. If the difference is 9 or more levels, the monster will drop nothing at all. Raid Boss (Lv. 55): Treant Guardian who watches over the outer area of Fairy Forest under the command of Queen Timidiel. It hates intruders who disrupt the order of the forest, and it cannot forgive anyone who breaks the laws of the forest. With the power received from Queen Timidiel, it calls Sylph and Unicorn, and it protects Fairy Forest together with them. Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. The Enchanted Valley 1 0.5% — 1%
Raid Boss Wizard Isirr 55 Raid Boss: If the person who made the greatest contribution is 3 or more levels higher than the raid monster, then the item/Adena rewards will decrease. If the difference is 9 or more levels, the monster will drop nothing at all. Raid Boss (Lv. 55): A powerful sorcerer who is greatly respected by the Lizardmen. Currently, he is hiding in a distant corner of the plains. He resents how humans continue to encroach upon the Lizardmen's territory, where Lizardmen have lived in peace since ancient times. Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Light Armor Type: Weak P. Def. and strong Evasion. The Forest of Mirrors 1 0.5% — 1%
Raid Boss Furious Thieles 55 Raid Boss: If the person who made the greatest contribution is 3 or more levels higher than the raid monster, then the item/Adena rewards will decrease. If the difference is 9 or more levels, the monster will drop nothing at all. Raid Boss (Lv. 55): A Treant who used to live south of Gludio, he loved trees and nature. After the war with Beleth, his beautiful forest home was destroyed, and his friends were slain. Deeply affected by that traumatic loss he is now trapped in a haze of hatred, madness, and the desire for revenge. Gripped by his anger, he is still at war against all humans and mystics. Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. The Enchanted Valley 1 0.5% — 1%
Punishment of Splendor 64 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Strong P. Atk.: Strong M. Atk.: Weak P. Def.: Weak M. Def.: Critical Damage: Provides powerful critical attack capability. Critical Chance: Increased critical attack rate. Valley of Saints 1 0.001% — 0.005%
Tulben 66 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Wind Attack Vulnerability: Vulnerable to Wind attacks. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Blazing Swamp 1 0.001% — 0.005%
Fang of Splendor 67 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Valley of Saints 1 0.001% — 0.005%
Requiem Behemoth (type 1) 67 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Strong P. Def.: Slightly Weak M. Def.: Forest of the Dead 1 0.001% — 0.005%


To craft an item, its crafter must learn a Item 5007.jpg Recipe: Bow of Peril (60%) .
Skill level: 7
Craft chance item: 60%
Number of items crafted: 1
MP Spent: 183







To craft an item, its crafter must learn a Item 4199.jpg Recipe: Bow of Peril .
Skill level: 7
Craft chance item: 100%
Number of items crafted: 1
MP Spent: 183







Enchanting Crystallization Fail Ench. Enchanting Crystallization Fail Ench.
+0 1346 +12 2753 2080
+1 1413 +13 2887 2214
+2 1480 +14 3021 2348
+3 1547 874 +15 3155 2482
+4 1681 1008 +16 3289 2616
+5 1815 1142 +17 3423 2750
+6 1949 1276 +18 3557 2884
+7 2083 1410 +19 3691 3018
+8 2217 1544 +20 3825 3152
+9 2351 1678 +21 3959 3286
+10 2485 1812 +22 4093 3420
+11 2619 1946 +23 4227 3554


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