Adamantite

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Item 36523.jpg
Grade S80.gifAdamantite
Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain amount to upgrade to Orichalcum (Lv. 4), or downgrade to a certain amount of Silver (Lv. 2), through a Warsmith.
Stats:
Weight: 2
Durability: -


Drop:
Mob's name Lvl. Stats Hunting Zones Count Chance
Goddess Statue Keeper 94 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them. Earth Attack: Strong against the element of earth. Garden of Genesis 2 — 6 17.66% — 21.48%
Angel Statue Keeper 94 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them. Earth Attack: Strong against the element of earth. Garden of Genesis 2 — 6 17.24% — 21.06%
Fountain Keeper 94 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them. Earth Attack: Strong against the element of earth. Garden of Genesis 2 — 6 16.41% — 20.23%
Garden Warrior (day) 93 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Garden of Genesis 2 — 6 9.46% — 11.58%
Garden Commander 91 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Earth Attack: Strong against the element of earth. Strong P. Atk.: Garden of Genesis 2 — 6 8.984% — 10.980%
Resurrected Worker 98 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Slightly Strong P. Def.: Extremely Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Pagan Temple 1 2.381% — 2.895%
Old Aristocrat's Soldier 98 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Slightly Strong P. Def.: Extremely Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Pagan Temple 1 2.259% — 2.773%
Andreas' Escort 99 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Light Armor Type: Weak P. Def. and strong Evasion. Pagan Temple 1 1.739% — 2.119%
Decayed Spore 88 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Bloody Swampland 1 1.275% — 1.553%
Insane Phion 87 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Altar of Evil 1 1.252% — 1.524%
Lost Buffalo 60 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Frozen Labyrinth 1 0.5% — 1%
Great Chaos Golem 73 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Very Strong P. Atk.: Very Strong M. Atk.: Slightly Strong P. Def.: Strong M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Archaic Laboratory 1 0.5% — 1%
Guard Golem 73 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Strong P. Atk.: Very Strong M. Atk.: Slightly Strong P. Def.: Strong M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Archaic Laboratory 1 0.5% — 1%
Ornithomimus (type 5) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 0.5% — 1%
Plagueworm 87 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Earth Attack: Strong against the element of earth. Slightly Weak P. Atk.: Weak M. Atk.: Weak P. Def.: Weak M. Def.: Bloody Swampland 1 0.5% — 1%
Triol's Layperson (2) 98 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Extremely Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Pagan Temple 1 0.5% — 1%
Boom Golem 72 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Strong P. Atk.: Very Strong M. Atk.: Weak P. Def.: Weak M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Archaic Laboratory 1 0.1% — 0.5%
Cruel Pincer Golem 72 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Strong P. Atk.: Strong M. Atk.: Weak M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Pavel Ruins 1 0.1% — 0.5%
Cruel Pincer Golem (for mages) 72 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Extremely Strong P. Def.: Extremely Weak M. Def.: Pavel Ruins 1 0.1% — 0.5%
Micro Scout Golem 72 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Strong P. Atk.: Strong M. Atk.: Slightly Weak P. Def.: Weak M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Archaic Laboratory 1 0.1% — 0.5%
Horrifying Jackhammer Golem 73 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Strong P. Atk.: Strong M. Atk.: Weak M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Pavel Ruins 1 0.1% — 0.5%
Horrifying Jackhammer Golem (for mages) 73 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Extremely Strong P. Def.: Extremely Weak M. Def.: Pavel Ruins 1 0.1% — 0.5%
Grazing Buffalo 78 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Weak M. Def.: Ketra Orc Outpost 1 0.1% — 0.5%
Ketra's Elite Royal Guard 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Ketra Orc Outpost 1 0.1% — 0.5%
Deinonychus (type 4) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 0.1% — 0.5%
Deinonychus (type 5) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Primeval Plains 1 0.1% — 0.5%
Deinonychus (type 5) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 0.1% — 0.5%
Undead Creature 95 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Stun Resistance: Resistant to Stun Attacks. The Forbidden Gateway 1 0.1% — 0.5%
Hellish Creature 96 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Strong M. Atk.: Slightly Strong P. Def.: Strong M. Def.: The Forbidden Gateway 1 0.1% — 0.5%
Triol's Layperson (1) 98 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Slightly Strong P. Def.: Extremely Weak M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Pagan Temple 1 0.1% — 0.5%
Cruel Pincer Golem (for fighters) 72 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Very Weak P. Def.: Extremely Strong M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Pavel Ruins 1 0.05% — 0.1%
Horrifying Jackhammer Golem (for fighters) 73 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Very Weak P. Def.: Extremely Strong M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Pavel Ruins 1 0.05% — 0.1%
Grazing Bandersnatch 78 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.05% — 0.1%
Boogle Ratman 16 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Abandoned Coal Mines 1 0.01% — 0.05%
Akaste Skeleton Prefect 17 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Abandoned Coal Mines 1 0.01% — 0.05%
Corpse Candle 17 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Abandoned Coal Mines 1 0.01% — 0.05%
Ore Bat 17 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Abandoned Coal Mines 1 0.01% — 0.05%
Boogle Ratman Captain 18 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Abandoned Coal Mines 1 0.01% — 0.05%
Pitchstone Golem 19 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Extremely Strong M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Bleed Resistance: Resistant to Bleed attack. Abandoned Coal Mines 1 0.01% — 0.05%
Arachnid Predator (2) 24 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Windmill Hill 1 0.01% — 0.05%
Crokian Lad 41 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Alligator Island 1 0.01% — 0.05%
Farhite Lad 44 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Alligator Island 1 0.01% — 0.05%
Ol Mahum Transcender (1) 50 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Outlaw Forest 1 0.01% — 0.05%
Marsh Drake 57 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Slightly Weak P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Forsaken Plains 1 0.01% — 0.05%
Varka Silenos Grand Priest 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Light Armor Type: Weak P. Def. and strong Evasion. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.01% — 0.05%
Prophet's Royal Guard 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.01% — 0.05%
Varka's Chief Escort 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.01% — 0.05%
Varka Silenos Chief Priest 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.01% — 0.05%
Sel Mahum Recruit (2) 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Fire Attack: Strong against the element of fire. Weak P. Atk.: Very Weak P. Def.: Very Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Spear Vulnerability: Vulnerable to Spears. Sel Mahum Training Grounds 1 0.01% — 0.05%
Sel Mahum Recruit (3) 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Fire Attack: Strong against the element of fire. Weak P. Atk.: Very Weak P. Def.: Very Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Spear Vulnerability: Vulnerable to Spears. Sel Mahum Training Grounds 1 0.01% — 0.05%
Tanta Lizardman Summoner 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Slightly Weak P. Def.: Extremely Strong M. Def.: Melee Attack Resistance: Resistant to melee attacks. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. fist weapon Resistance: Resistant to fist weapons. Greater Two-handed Weapon Resistance: Very resistant to Two-handed Weapons. Sword Resistance: Resistant to Swords. Plains of the Lizardmen 1 0.01% — 0.05%
Mucrokian Savior 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Very Strong P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Resistance: Resistant to melee attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Field of Silence 1 0.01% — 0.05%
Mucrokian Savior 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Very Strong P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Resistance: Resistant to melee attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Field of Whispers 1 0.01% — 0.05%
Giant Venomous Spider 18 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Fellmere Harvesting Grounds 1 0.001% — 0.005%
Giant Venomous Spider 18 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Spider Nest 1 0.001% — 0.005%
Arachnid Tracker 19 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Fellmere Harvesting Grounds 1 0.001% — 0.005%
Arachnid Tracker 19 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Neutral Zone 1 0.001% — 0.005%
Arachnid Tracker 19 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Spider Nest 1 0.001% — 0.005%
Monster Eye Watchman 21 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Langk Lizardmen Dwellings 1 0.001% — 0.01%
Monster Eye Watchman 21 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Ruins of Agony Bend 1 0.001% — 0.01%
Monster Eye Watchman 21 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Entrance to the Ruins of Despair 1 0.001% — 0.01%
Skeleton Marauder 29 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Plains of Dion 1 0.001% — 0.01%
Oel Mahum Warrior 54 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Outlaw Forest 1 0.001% — 0.01%
Corpse Looter Stakato 57 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Heavy Armor Type: Strong P. Def. and weak Evasion. Sea of Spores 1 0.001% — 0.01%
Water Dragon Detractor (type 2) 82 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Critical Chance: Increases Critical Rate. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Chromatic Highlands 1 0.001% — 0.01%
Shade (type 1) 82 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Slightly Weak P. Atk.: Slightly Weak P. Def.: Critical Chance: Increases Critical Rate. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Chromatic Highlands 1 0.001% — 0.005%
Contaminated Mucrokian 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Very Weak P. Atk.: Weak M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Field of Silence 1 0.001% — 0.01%
Contaminated Mucrokian 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Very Weak P. Atk.: Weak M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Field of Whispers 1 0.001% — 0.01%


Spoil:
Mob's Name Lvl. Stats. Humting Zones Count Chance
Angel Statue Keeper 94 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them. Earth Attack: Strong against the element of earth. Garden of Genesis 1 56.92% — 62.88%
Fountain Keeper 94 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them. Earth Attack: Strong against the element of earth. Garden of Genesis 1 56.79% — 62.75%
Goddess Statue Keeper 94 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them. Earth Attack: Strong against the element of earth. Garden of Genesis 1 55.06% — 61.02%
Garden Warrior (day) 93 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Garden of Genesis 1 30.00% — 36.58%
Garden Commander 91 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Earth Attack: Strong against the element of earth. Strong P. Atk.: Garden of Genesis 1 28.95% — 35.15%
Andreas' Escort 99 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Light Armor Type: Weak P. Def. and strong Evasion. Pagan Temple 1 8.880% — 10.848%
Triol's Layperson (1) 98 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Slightly Strong P. Def.: Extremely Weak M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Pagan Temple 1 1.830% — 2.230%
Triol's Layperson (2) 98 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Extremely Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Pagan Temple 1 1.821% — 2.221%
Hellish Creature 96 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Strong M. Atk.: Slightly Strong P. Def.: Strong M. Def.: The Forbidden Gateway 1 1.612% — 1.972%
Decayed Spore 88 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Bloody Swampland 1 1.510% — 1.836%
Insane Phion 87 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Altar of Evil 1 1.409% — 1.727%
White Sand Mirage 79 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Water Attack: Strong against the element of water. Greater Hold Resistance: Very resistant to Hold attack. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Isle of Prayer 1 0.5% — 1%
Kleopora 80 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Water Attack: Strong against the element of water. Greater Hold Resistance: Very resistant to Hold attack. Isle of Prayer 1 0.5% — 1%
Plagueworm 87 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Earth Attack: Strong against the element of earth. Slightly Weak P. Atk.: Weak M. Atk.: Weak P. Def.: Weak M. Def.: Bloody Swampland 1 0.5% — 1%
Graveyard Predator 61 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Weak P. Def.: Slightly Weak M. Def.: Fields of Massacre 1 0.1% — 0.5%
Corrupted Royal Guard 65 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Strong P. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Forest of the Dead 1 0.1% — 0.5%
Trampled Man 65 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Light Armor Type: Weak P. Def. and strong Evasion. Forest of the Dead 1 0.1% — 0.5%
Doom Knight 65 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Fields of Massacre 1 0.1% — 0.5%
Resurrected Royal Guard 66 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Strong P. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Forest of the Dead 1 0.1% — 0.5%
Bone Shaper 66 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Forest of the Dead 1 0.1% — 0.5%
Splinter Stakato 66 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Swamp of Screams 1 0.1% — 0.5%
Bone Collector 67 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Forest of the Dead 1 0.1% — 0.5%
Frenzied Stakato Soldier 68 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Weak P. Def.: Strong M. Def.: Swamp of Screams 1 0.1% — 0.5%
Bone Sweeper 69 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Forest of the Dead 1 0.1% — 0.5%
Splinter Stakato Drone (2) 70 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Swamp of Screams 1 0.1% — 0.5%
Boom Golem 72 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Strong P. Atk.: Very Strong M. Atk.: Weak P. Def.: Weak M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Archaic Laboratory 1 0.1% — 0.5%
Cruel Pincer Golem 72 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Strong P. Atk.: Strong M. Atk.: Weak M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Pavel Ruins 1 0.1% — 0.5%
Cruel Pincer Golem (for fighters) 72 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Very Weak P. Def.: Extremely Strong M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Pavel Ruins 1 0.1% — 0.5%
Cruel Pincer Golem (for mages) 72 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Extremely Strong P. Def.: Extremely Weak M. Def.: Pavel Ruins 1 0.1% — 0.5%
Micro Scout Golem 72 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Strong P. Atk.: Strong M. Atk.: Slightly Weak P. Def.: Weak M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Archaic Laboratory 1 0.1% — 0.5%
Great Chaos Golem 73 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Very Strong P. Atk.: Very Strong M. Atk.: Slightly Strong P. Def.: Strong M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Archaic Laboratory 1 0.1% — 0.5%
Guard Golem 73 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Strong P. Atk.: Very Strong M. Atk.: Slightly Strong P. Def.: Strong M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Archaic Laboratory 1 0.1% — 0.5%
Vampire Warlord 73 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Weak P. Def.: Slightly Weak M. Def.: Sleep Resistance: Resistant to Sleep attacks. Forest of the Dead 1 0.1% — 0.5%
Needle Stakato Drone (1) 73 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Swamp of Screams 1 0.1% — 0.5%
Horrifying Jackhammer Golem 73 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Strong P. Atk.: Strong M. Atk.: Weak M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Pavel Ruins 1 0.1% — 0.5%
Horrifying Jackhammer Golem (for fighters) 73 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Very Weak P. Def.: Extremely Strong M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Pavel Ruins 1 0.1% — 0.5%
Horrifying Jackhammer Golem (for mages) 73 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Extremely Strong P. Def.: Extremely Weak M. Def.: Pavel Ruins 1 0.1% — 0.5%
Homunculus 74 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Strong P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Wall of Argos 1 0.1% — 0.5%
Varka Silenos Warrior 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.1% — 0.5%
Ketra Orc Officer 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Ketra Orc Outpost 1 0.1% — 0.5%
Ketra's Elite Royal Guard 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Ketra Orc Outpost 1 0.1% — 0.5%
Hunter Gargoyle 52 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Def.: Slightly Weak M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Outlaw Forest 1 0.05% — 0.1%
Hunter Gargoyle 52 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Def.: Slightly Weak M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Watchers Tomb 1 0.05% — 0.1%
Giant Fungus 53 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them. Poison Resistance: Resistant to poison attack. Sea of Spores 1 0.05% — 0.1%
Corpse Spider 54 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Heavy Armor Type: Strong P. Def. and weak Evasion. Sea of Spores 1 0.05% — 0.1%
Rotten Corpse 57 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Heavy Armor Type: Strong P. Def. and weak Evasion. Sea of Spores 1 0.05% — 0.1%
Boogle Ratman 16 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Abandoned Coal Mines 1 0.01% — 0.05%
Akaste Skeleton Prefect 17 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Abandoned Coal Mines 1 0.01% — 0.05%
Corpse Candle 17 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Abandoned Coal Mines 1 0.01% — 0.05%
Ore Bat 17 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Abandoned Coal Mines 1 0.01% — 0.05%
Boogle Ratman Captain 18 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Abandoned Coal Mines 1 0.01% — 0.05%
Pitchstone Golem 19 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Extremely Strong M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Bleed Resistance: Resistant to Bleed attack. Abandoned Coal Mines 1 0.01% — 0.05%
Leto Lizardman 35 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Plains of the Lizardmen 1 0.01% — 0.05%

To craft an item, its crafter must learn a Item 36867.jpg Recipe: Adamantite - Downgrade .
Skill level: 11
Craft chance item: 100%
Number of items crafted: 10
MP Spent: 258



To craft an item, its crafter must learn a Item 36868.jpg Recipe: Adamantite - Upgrade .
Skill level: 8
Craft chance item: 100%
Number of items crafted: 1
MP Spent: 201




Item
Item 40202.jpg Supply Box (R-grade)
Item 8680.jpg Barakiel's Axe Grade A.gif
Item 8681.jpg Behemoth' Tuning Fork Grade A.gif
Item 269.jpg Blood Tornado Grade A.gif
Item 235.jpg Bloody Orchid Grade A.gif
Item 213.jpg Branch of the Mother Tree Grade A.gif
Item 8687.jpg Cabrio's Hand Grade A.gif
Item 288.jpg Carnage Bow Grade A.gif
Item 8688.jpg Daimon Crystal Grade A.gif
Item 2500.jpg Dark Legion's Edge Grade A.gif
Item 212.jpg Dasparion's Staff Grade A.gif
Item 7899.jpg Destroyer Hammer Grade A.gif
Item 7902.jpg Doom Crusher Grade A.gif
Item 270.jpg Dragon Grinder Grade A.gif
Item 81.jpg Dragon Slayer Grade A.gif
Item 150.jpg Elemental Sword Grade A.gif
Item 164.jpg Elysian Grade A.gif
Item 7895.jpg Flaming Dragon Skull Grade A.gif
Item 98.jpg Halberd Grade A.gif
Item 7884.jpg Infernal Master Grade A.gif
Item 2504.jpg Meteor Shower Grade A.gif
Item 8682.jpg Naga Storm Grade A.gif
Item 5311.jpg Sealed Armor of Nightmare Grade A.gif
Item 5314.jpg Sealed Boots of Nightmare Grade A.gif
Item 5291.jpg Sealed Dark Crystal Boots Grade A.gif
Item 5287.jpg Sealed Dark Crystal breastplate Grade A.gif
Item 5288.jpg Sealed Dark Crystal Gaiters Grade A.gif
Item 5290.jpg Sealed Dark Crystal Gloves Grade A.gif
Item 5289.jpg Sealed Dark Crystal Helmet Grade A.gif
Item 5292.jpg Sealed Dark Crystal Shield Grade A.gif
Item 5313.jpg Sealed Gauntlets of Nightmare Grade A.gif
Item 5312.jpg Sealed Helm of Nightmare Grade A.gif
Item 5319.jpg Sealed Majestic Boots Grade A.gif
Item 5317.jpg Sealed Majestic Circlet Grade A.gif
Item 6327.jpg Sealed Majestic Earring Grade A.gif
Item 5318.jpg Sealed Majestic Gauntlets Grade A.gif
Item 6326.jpg Sealed Majestic Necklace Grade A.gif
Item 5316.jpg Sealed Majestic Plate Armor Grade A.gif
Item 6328.jpg Sealed Majestic Ring Grade A.gif
Item 6324.jpg Sealed Phoenix Earring Grade A.gif
Item 6323.jpg Sealed Phoenix Necklace Grade A.gif
Item 6325.jpg Sealed Phoenix Ring Grade A.gif
Item 5315.jpg Sealed Shield of Nightmare Grade A.gif
Item 5296.jpg Sealed Tallum Boots Grade A.gif
Item 5295.jpg Sealed Tallum Gloves Grade A.gif
Item 5294.jpg Sealed Tallum Helmet Grade A.gif
Item 5293.jpg Sealed Tallum Plate Armor Grade A.gif
Item 8684.jpg Shyeed's Bow Grade A.gif
Item 8678.jpg Sirra's Blade Grade A.gif
Item 8685.jpg Sobekk's Hurricane Grade A.gif
Item 289.jpg Soul Bow Grade A.gif
Item 236.jpg Soul Separator Grade A.gif
Item 7894.jpg Spiritual Eye Grade A.gif
Item 8679.jpg Sword of Ipos Grade A.gif
Item 151.jpg Sword of Miracles Grade A.gif
Item 80.jpg Tallum Blade Grade A.gif
Item 305.jpg Tallum Glaive Grade A.gif
Item 8686.jpg Themis' Tongue Grade A.gif
Item 8683.jpg Tiphon's Spear Grade A.gif
Item 6367.jpg Angel Slayer Grade S.gif
Item 6579.jpg Arcana Mace Grade S.gif
Item 6365.jpg Basalt Battlehammer Grade S.gif
Item 6368.jpg Bow of Light Grade S.gif
Item 6371.jpg Demon Splinter Grade S.gif
Item 7575.jpg Draconic Bow Grade S.gif
Item 6369.jpg Dragon Hunter Axe Grade S.gif
Item 9450.jpg Dynasty Bagh-Nakh Grade S.gif
Item 9443.jpg Dynasty Blade Grade S.gif
Item 9445.jpg Dynasty Bow Grade S.gif
Item 10253.jpg Dynasty Crusher Grade S.gif
Item 9448.jpg Dynasty Cudgel Grade S.gif
Item 9447.jpg Dynasty Halberd Grade S.gif
Item 9446.jpg Dynasty Knife Grade S.gif
Item 9449.jpg Dynasty Mace Grade S.gif
Item 9444.jpg Dynasty Phantom Grade S.gif
Item 10252.jpg Dynasty Staff Grade S.gif
Item 9442.jpg Dynasty Sword Grade S.gif
Item 6364.jpg Forgotten Blade Grade S.gif
Item 6372.jpg Heaven's Divider Grade S.gif
Item 6366.jpg Imperial Staff Grade S.gif
Item 6370.jpg Saint Spear Grade S.gif
Item 6682.jpg Sealed Draconic Leather Boots Grade S.gif
Item 6681.jpg Sealed Draconic Leather Gloves Grade S.gif
Item 6683.jpg Sealed Draconic Leather Helmet Grade S.gif
Item 9518.jpg Sealed Dynasty Boots Grade S.gif
Item 9514.jpg Sealed Dynasty Breastplate Grade S.gif
Item 9452.jpg Sealed Dynasty Earring Grade S.gif
Item 9515.jpg Sealed Dynasty Gaiters Grade S.gif
Item 9517.jpg Sealed Dynasty Gauntlets Grade S.gif
Item 9516.jpg Sealed Dynasty Helmet Grade S.gif
Item 9453.jpg Sealed Dynasty Necklace Grade S.gif
Item 9454.jpg Sealed Dynasty Ring Grade S.gif
Item 9529.jpg Sealed Dynasty Shield Grade S.gif
Item 6677.jpg Sealed Imperial Crusader Boots Grade S.gif
Item 6674.jpg Sealed Imperial Crusader Breastplate Grade S.gif
Item 6675.jpg Sealed Imperial Crusader Gaiters Grade S.gif
Item 6676.jpg Sealed Imperial Crusader Gauntlets Grade S.gif
Item 6679.jpg Sealed Imperial Crusader Helmet Grade S.gif
Item 6678.jpg Sealed Imperial Crusader Shield Grade S.gif
Item 6686.jpg Sealed Major Arcana Boots Grade S.gif
Item 6687.jpg Sealed Major Arcana Circlet Grade S.gif
Item 6685.jpg Sealed Major Arcana Gloves Grade S.gif
Item 6724.jpg Sealed Tateossian Earring Grade S.gif
Item 6726.jpg Sealed Tateossian Necklace Grade S.gif
Item 6725.jpg Sealed Tateossian Ring Grade S.gif
Item 36543.jpg Adamantite Wire Grade S80.gif
Item 10216.jpg Icarus Disperser Grade S80.gif
Item 10222.jpg Icarus Hall Grade S80.gif
Item 10220.jpg Icarus Hammer Grade S80.gif
Item 10221.jpg Icarus Hand Grade S80.gif
Item 10218.jpg Icarus Heavy Arms Grade S80.gif
Item 10215.jpg Icarus Sawsword Grade S80.gif
Item 10217.jpg Icarus Spirit Grade S80.gif
Item 10223.jpg Icarus Spitter Grade S80.gif
Item 10224.jpg Icarus Stinger Grade S80.gif
Item 10219.jpg Icarus Trident Grade S80.gif
Item 10225.jpg Icarus Wingblade Grade S80.gif
Item 36524.jpg Orichalcum Grade S80.gif
Item 15706.jpg Sealed Moirai Boots Grade S80.gif
Item 15697.jpg Sealed Moirai Breastplate Grade S80.gif
Item 15767.jpg Sealed Moirai Earring Grade S80.gif
Item 15700.jpg Sealed Moirai Gaiters Grade S80.gif
Item 15703.jpg Sealed Moirai Gauntlets Grade S80.gif
Item 15694.jpg Sealed Moirai Helmet Grade S80.gif
Item 15768.jpg Sealed Moirai Necklace Grade S80.gif
Item 15766.jpg Sealed Moirai Ring Grade S80.gif
Item 15710.jpg Sealed Moirai Shield Grade S80.gif
Item 14110.jpg Sealed Vesper Boots Grade S80.gif
Item 14105.jpg Sealed Vesper Breastplate Grade S80.gif
Item 14160.jpg Sealed Vesper Earring Grade S80.gif
Item 14108.jpg Sealed Vesper Gaiters Grade S80.gif
Item 14109.jpg Sealed Vesper Gauntlets Grade S80.gif
Item 13143.jpg Sealed Vesper Helmet Grade S80.gif
Item 14161.jpg Sealed Vesper Necklace Grade S80.gif
Item 14162.jpg Sealed Vesper Ring Grade S80.gif
Item 14111.jpg Sealed Vesper Shield Grade S80.gif
Item 36522.jpg Silver Grade S80.gif
Item 13463.jpg Vesper Avenger Grade S80.gif
Item 13459.jpg Vesper Buster Grade S80.gif
Item 13465.jpg Vesper Caster Grade S80.gif
Item 13457.jpg Vesper Cutter Grade S80.gif
Item 13461.jpg Vesper Fighter Grade S80.gif
Item 13464.jpg Vesper Retributer Grade S80.gif
Item 13460.jpg Vesper Shaper Grade S80.gif
Item 13466.jpg Vesper Singer Grade S80.gif
Item 13458.jpg Vesper Slasher Grade S80.gif
Item 13462.jpg Vesper Stormer Grade S80.gif
Item 13467.jpg Vesper Thrower Grade S80.gif
Item 17327.jpg Apocalypse Avenger Grade R.gif
Item 17332.jpg Apocalypse Buster Grade R.gif
Item 17333.jpg Apocalypse Caster Grade R.gif
Item 17325.jpg Apocalypse Cutter Grade R.gif
Item 17328.jpg Apocalypse Fighter Grade R.gif
Item 17334.jpg Apocalypse Retributer Grade R.gif
Item 17324.jpg Apocalypse Shaper Grade R.gif
Item 17331.jpg Apocalypse Shooter Grade R.gif
Item 17326.jpg Apocalypse Slasher Grade R.gif
Item 17329.jpg Apocalypse Stormer Grade R.gif
Item 17330.jpg Apocalypse Thrower Grade R.gif
Item 17308.jpg Immortal Boots Grade R.gif
Item 17305.jpg Immortal Breastplate Grade R.gif
Item 17322.jpg Immortal Earring Grade R.gif
Item 17306.jpg Immortal Gaiters Grade R.gif
Item 17307.jpg Immortal Gauntlets Grade R.gif
Item 17304.jpg Immortal Helmet Grade R.gif
Item 17321.jpg Immortal Necklace Grade R.gif
Item 17323.jpg Immortal Ring Grade R.gif
Item 17309.jpg Immortal Shield Grade R.gif
Item 17293.jpg Requiem Avenger Grade R.gif
Item 17298.jpg Requiem Buster Grade R.gif
Item 17299.jpg Requiem Caster Grade R.gif
Item 17291.jpg Requiem Cutter Grade R.gif
Item 17294.jpg Requiem Fighter Grade R.gif
Item 17300.jpg Requiem Retributer Grade R.gif
Item 17290.jpg Requiem Shaper Grade R.gif
Item 17297.jpg Requiem Shooter Grade R.gif
Item 17292.jpg Requiem Slasher Grade R.gif
Item 17295.jpg Requiem Stormer Grade R.gif
Item 17296.jpg Requiem Thrower Grade R.gif
Item 17342.jpg Twilight Boots Grade R.gif
Item 17339.jpg Twilight Breastplate Grade R.gif
Item 17356.jpg Twilight Earring Grade R.gif
Item 17340.jpg Twilight Gaiters Grade R.gif
Item 17341.jpg Twilight Gauntlets Grade R.gif
Item 17338.jpg Twilight Helmet Grade R.gif
Item 17355.jpg Twilight Necklace Grade R.gif
Item 17357.jpg Twilight Ring Grade R.gif
Item 17343.jpg Twilight Shield Grade R.gif
Trader: Aden Reconstruction Society Member Eeny (Talking Island Village)
Item Cost
Item 37613.jpg Hero's Treasure Chest (Western Winds) Item 36523.jpg Adamantite  — 730 pcs.
Adena.jpg 13,500,000 adena

Trader: Aden Reconstruction Society Leader Moe (Town of Giran)
Item Cost
Item 37613.jpg Hero's Treasure Chest (Western Winds) Item 36523.jpg Adamantite  — 730 pcs.
Adena.jpg 13,500,000 adena


Adamantite - Related Pages
Items: Armor SetsCommon ItemsWeaponArmorPvP ItemsAccessoriesRare ItemsHead AccessoriesBeltsCloaksBraceletsTalismansLife Crystals

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